Nintendogs was the early Killer App of the Nintendo DS, especially popular with children and young women. You get to look after three puppies which you can feed, walk, play with and bathe. You can teach it to do tricks in response to your real voice, using the DS microphone, and enter it into contests to win virtual prizes. Unlike Tamagotchi and similar virtual pets, a Nintendog will not die. Welcome to the Nintendogs Wikia! This is the Nintendogs Wikia, where anyone can edit or add new pages. The wiki covers both games with their respective versions. We first founded the wiki back in February 2008, and since then we have added 456 articles. We do our best to make sure our wiki is accessible to everyone in the community. Rules. Editing Guidelines.
.: October 16, 2006.: November 2, 2006Mode(s),Nintendogs is a developed and published by for the handheld. It was released in Japan, and was later released in North America, Australia, New Zealand, Europe, and other regions. It was originally released in three different versions: Dachshund & Friends, Lab & Friends ( Shiba & Friends in Japan), and Chihuahua & Friends.
It has been re-released twice, first as a bundled release with a special edition Nintendo DS with a new version called Nintendogs: Best Friends, and later as Nintendogs: Dalmatian & Friends.Nintendogs uses the DS's touchscreen and built-in microphone. The touch screen allows the player to pet a dog, as well as to use various items that can be found or purchased. These range from balls and frisbees, to toys, to grooming supplies to keep the dogs happy. The microphone is used to call to the player's dog by speaking the name given to the dog in the beginning of the game as well as to teach the dog tricks such as 'sit' or 'roll over'. Players can bring their dogs on walks and to the park if they so choose. They may interact with other players in multi-player by using the DS's wireless linkup.
It also uses the DS's internal clock and calendar to allow the dog to grow hungrier or dirtier based on the elapsed time.Nintendogs received critical acclaim, and won many awards, including the 2006 Innovation Award from and Best Handheld Game from the. As of March 31, 2015, all versions of Nintendogs combined have sold 23.96 million copies worldwide, making it the highest selling game on, in front of Because of Nintendogs ' success, Nintendo has made several related products, including Nintendogs toys and a series of Nintendogs trading cards. A sequel, titled, was released for the in 2011. Contents.Gameplay Using the, the owner can play with, train, pet, walk, brush, and wash a virtual dog.
With the that is built into the DS, the player can create voice commands which the puppy will understand and, if properly trained, follow. Dogs can be walked to the park where they can practice their catching skills, and to the gymnasium to practice. The game features two brands of currency: money and 'trainer points'.
Money is used to purchase items, whilst trainer points grow or shrink depending on the actions of the player. As points accumulate, more dogs become available for the player to adopt, as well as various cosmetic items that can be purchased to decorate the player's in-game house. By walking their dog, players earn trainer points; the number of points varies depending on the length of the walk, and activities participated in on the way, such as contest training. While walking, question mark icons on the map point out areas that may contain neighborhood dogs or presents, though presents can be found unmarked as well. The player's dog will usually bark once when encountering a '?' Mark icon that is a present, and usually bark twice if it is a neighborhood dog. When encountering another dog and one's trainer, the player's dog may fight or play with the other.Only three dogs may be kept at the player's in-game dwelling at one time, and five dogs may be stored at the 'Dog Hotel'.
The dogs may also be swapped, dropped off, and picked up at any time. The player may not have any more than eight dogs at a time, but dogs may be donated to make space for more pets. The dog can be cared for by being fed with different types of food and groomed with varying items. As time passes without the dog being cared for, its condition will slowly deteriorate, as it becomes more hungry and dirty. The condition of the player's puppies can be found by clicking the dogs' name. Hunger is listed as Full, Normal, Hungry, and Famished. Thirst is listed as Quenched, Normal, Thirsty, and Parched.
The condition of the dog's coat is listed as Beautiful, Clean, Normal, Dirty, and Filthy. If its condition is neglected for long enough then the dog may run away, eventually to return, sometimes with a present. Dogs do not age, meaning they remain as puppies.Nintendogs features a variety of contests, which are the player's main method of earning money and trainer points. There are three contests:,.
In each of them, there are 5 classes: Beginner, Open, Expert, Master, and Championship. Each contest is commented on by two men, named Ted Rumsworth and Archie Hubbs. (It was said that Archie sometimes eats dog treats. ) If the player's dog places 3rd or higher in its class, the dog will proceed to the next class, where the contest increases in difficulty level. Prize money earned differs depending on which contest has been entered, what place is finished, and the class the dog is in.
If the player does not place at least 3rd, they will be dropped to the previous difficulty level, unless they were in the Beginner class, at which point they will remain there. Dogs that are especially dirty or hungry are not able to participate in contests.
Nintendogs supports a link-up method through the Nintendo DS's built-in capabilities. A player can link one's system with that of another person who owns a copy of Nintendogs to let the players' puppies play together. This is called Bark Mode. If connected with a player who has a dog not in the current player's kennel, that dog will become available.
Also, players can use an item called the 'White Record' to record a message. This can be used to say something to the other player. Dogs may also carry a present to give to the other player. Development First publicly mentioned in 1997, (designer of ), (designer of ), and codeveloped a prototype of a pet creature breeding game called. Its four-year development was fundamentally enabled by the and mass writability introduced in the requisite peripheral 'such that even if the power is cut, the game can still raise the creature' and with optionally purchasable enhancement data.
A subset of creature maintenance functionality is made portable on the Game Boy and can be synchronized back to the 64DD disk, via the. It was expected for release in 1998 and then in 2000, but all further development was distracted. In 2006, Miyamoto concluded: 'It disappeared, didn't it. However, the conversations and design techniques that popped up when we were making Cabbage are, of course, connected to Nintendogs and other things that we're doing now.' The project which ultimately became Nintendogs began as a technical demo on the long before it was considered for the DS. It was migrated to the DS when the handheld was still in development.
Originally came up with the idea for the game when he and his family bought a dog, which inspired him to create the project. The game's producer, looking for a game to take full advantage of all of the Nintendo DS's features, decided on a dog simulation game. Nintendogs, first called Puppy Times, was originally designed to have fifteen different versions, one for each breed of dog. Suggested this to convey the feel that the player was choosing a dog from a. However, the debugging process for each version was deemed too time-consuming to be feasible. After going back and forth between several versions, they eventually settled on three, with six dogs each and the rest available after completing in-game goals.
Reception Nintendogs: Chihuahua & FriendsAggregate scoresAggregatorScore85.27%83/100Review scoresPublicationScoreB+7/108/1040/408/1082/1009.1/10GameZone9.3/108.8/10The game has been well received by critics, with an average score of 85% at. In the May 2005 edition of the, a popular Japanese gaming magazine, Nintendogs received a perfect 40/40 score. Only four other games had attained this score at the time. It also received an 8.5 out of 10 in. gave Nintendogs an 8 out of 10, reflecting on the game's lack of an ending. Archived from on 2012-03-21.
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Nintendogs can refer to:
Nintendogs, a microgame from WarioWare: Smooth Moves.
Nintendogs, a microgame from WarioWare Gold.
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